AI Insights · Timothy · March 2022
Top 5 Sports Games on Android in the U.S. Q1 2022
Discover the performance trends of the top five sports games on Android in the United States during Q1 2022, including download, revenue, and active user metrics.
The first quarter of 2022 showcased interesting trends for the top five sports games on the Android platform in the United States. Here’s a detailed look at their performance based on data from Sensor Tower.
8 Ball Pool from Miniclip.com saw a decline in weekly downloads, starting from around 95K at the end of December 2021 and falling to approximately 71K by the end of March 2022. Weekly revenue showed fluctuations, peaking at $530K in late December and stabilizing around $407K by the end of the quarter. Weekly active users started at over 406K and experienced a slight dip, ending the quarter at around 352K.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS, released in mid-January, had an impressive start with weekly downloads peaking at 81K by the end of January, but saw a decline to approximately 20K by the end of March. Weekly revenue rose from nearly $900 in its launch week to a peak of $10.5K by the end of February, and then dropped to around $4K by the end of March. Weekly active users increased from around 16.5K at launch to a high of 81K in early February, before declining to about 35K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS showed significant growth in weekly active users, starting from approximately 671K in late December and peaking at over 1.24M by mid-January, before stabilizing around 870K by the end of March. Weekly downloads also saw a notable increase, peaking at around 54K in mid-January. Weekly revenue rose dramatically from $46K at the end of December to a high of $186K in early February, before ending the quarter at around $100K.
Mini Basketball from Miniclip.com, launched in late February, experienced a rapid increase in weekly downloads, peaking at approximately 134K in early March before falling to around 49K by the end of the month. Weekly revenue climbed from $385 at launch to around $33K by mid-March, ending the quarter at approximately $30K. Weekly active users followed a similar trend, starting at about 4.8K and peaking at over 188K in mid-March, before stabilizing around 102K by the end of the quarter.
Soccer Superstar from Real Freestyle Soccer saw a steady increase in weekly downloads, starting at approximately 42K in late December and reaching around 39K by mid-March. Weekly active users saw growth from around 227K at the end of December to a peak of 232K in mid-March, ending the quarter at approximately 219K.
For more detailed insights and data, visit Sensor Tower.